Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies.
Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. Like I said, it's complicated :(. Timur's Lash). Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court, Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet, Massive Breakdown of Reload Spreadsheet - VanHolden, Destiny 2 Weapon Stability Spreadsheet - VanHolden, Just Another Team's Recommended Rolls - Beenlab, MyNameIsAlph, & Azared, Exhaustive Breakdown of Every Outgoing Damage Scaling Mechanic - Mossy, Destiny 2 Incoming Damage Scaling - Scourge, Destiny In Depth - Range Calculator - Mmonx, ABowlOfLoki's FABULOUS Twab and hotfix search tool - ABowlOfLoki, How much RESILIENCE do you really need in PVP? Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 0.3895 WM (eg. For PvE, just try out weapons. Any Ballistics and other damage increasing weapon perks increase damage before any rounding is done. Similar to the search tab, with less information. | Privacy Policy | Contact Us| About Us|. Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different. The takeaway from this is that you should infuse your weapons as high as possible up to the power level cap of the activity minus your artifact level. What is Wario dropping at the end of Super Mario Land 2 and why? This value was then used to determine what the Base damage resistance was for some of these supers. Only witch queen exotics made the cut? Connect and share knowledge within a single location that is structured and easy to search. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. Swap to Heavy weapon with Bait and Switch, Shoot all shots in the Bait and Switch Weapon, Reload cancel Bait and Switch weapon by swapping to kinetic slot weapon. This weapon mod is a must use for any legendary weapon you are planning on using for boss damage, it gives a flat damage bonus with no drawbacks. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. Usually you fight things above Level 24 (if you're near end-game state) so this almost never matters, but well, let's cover it anyway. Damage Resist is for a single melee and stacks with charge to x3. Damage output will be divided by 1.07 per level where damage begins being reduced. Either forego the need for actual hard math, or we'll have to experiment a lot to see if we can see a pattern. When reloading there is an animation in which the clip is reloaded and ammo shows as being populated in the lower-left corner, but you are unable to shoot the gun during this animation. Remember to distinguish between which Attack modifier equation you should use. For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. Another unique option as this grenade launcher gets most of its value from tick damage of an AoE pool left under the target. It does say that higher impact means more damage if the attack numbers are comparable, but it does not show any formula. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. Note that these Rarity modifiers are only correct for Level 20 weapons, but those are really the only weapons we care about anyway. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 39 AM (eg. Well do the same thing and assume even class numbers across the board with 2 of each class.
destinyspreadsheets | Twitter | Linktree WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. This is what took the most time to precisely figure out. Basically more than 3 is essentially useless compared to any other mod. How to combine several legends in one frame.
Calculate your estimated bullet damage, burst damage and DPS. Sword blocking is highly dependent on both the frame of the sword, and the sword guard chosen. A spreadsheet document so that you can do your own damage calculations in a matter of seconds. Is there a formula or way to tell how much damage I can actually expect to be dealing with this gun when it has that attack? Cleaner SEARCH tab and overall tidy of the whole sheet, Removed the DPS tab and added it into the Full Stat List tab, Hid the Full Archetype TTK List and Reference tabs as they are just calculations, feel free to unhide them, Effective range calculations now match the formula by. I went down a rabbit hole and was wondering what my theoretical damage could be if I pulled off Divinity, WoL, Focusing Lens, Sundering Glare, Wormgod x5, Roaring Flames x3, and One-Two Punch along with the strike modifiers (all of which I believe stack). Also, don't try to compare the impact and rate of fire stats of different weapon types. This is the warlocks version of a quick damage dealing super. Bear in mind this number is done with luna/rally/fieldprep reload buffs. The tab is fully filterable to compare multiple weapons, e.g. Hand cannons are now actually quite good, surprisingly enough. Enemy Barrier mods provide a 20% damage resistance AFTER having received damage from those sources. Your average bullet damage in the Dark Zone. In season 17, combos to look out for are the new Solar subclasses with Xenophage and Cataclysmic as they are solar weapons and will pair very well with a Celestial Nighthawk Golden Gun user. All Destiny 2 Solar Fragments Ember of Singeing: Class ability recharges faster when you scorch targets. @ZeroStack Impact stat has nothing to do with damage as far as I know. - CastleContent. Yeah, don't worry about it. Welcome to Destiny Reddit! That was an error on my database (it was showing the same as Total damage). But anyway, that's enough of my opinions and the rest of this post will purely be factual. Can be the Gjallarhorn user. If using Tether and a weakling grenade it is best to space these out as much as possible to spread out the debuff timer, and an added bonus if you are able to use these abilities to reload cancel which is covered next. Minimum falloff distance: Maximum falloff distance: Minimum/maximum weapon damage: Weapon uses This is a simple point and click super with a fairly fast animation. Reload cancel the moment the magazine is put in by: Shoot 1 shot of high burst weapon in Kinetic Slot (Izanagis Burden, Witherhoard, etc.). To maximize this just a bit more you can use a weapon with good handling like an SMG in the energy slot and mods that increase weapon ready and stow times. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. This solar warlock super is a top DPS option as it gives a 25% damage buff to teammates and heals everyone in it. An example of this is shoot Izanagis Burden, reload cancel by swapping to a rocket launcher, shoot the rocket, then reload cancel the rocket by swapping back to Izanagis Burden (or dont reload cancel if using Auto-Loading Holster). Now that we got equipment out of the way lets get into how to use this equipment as efficiently as possible to maximize DPS. This means if an unmodified bullet calculation does 13.4 damage and you have Aggressive Ballistics, you'll do 14.74 damage which is then rounded up to 15. The attack stat is a multiplier that affects how much damage you deal to different level enemies. Going by positive feedback from my previous posts I believe this is something to benefit the community. It is now corrected! I wanted to create a spreadsheet that combined lots of different sources from the community, with a few extra features, easily updated with future weapon additions/changes. Effectively, a combination of Burst DPS and Sustain DPS. This, coupled with other measurement issues, may mean that some tests are within 1-2% of the actual in game values. First, we will go over what equipment is most recommended for high damage output. All 3 sections show heavy weapons. Your total amount of Out of Cover Damage. This includes the subtopics of Weapon modifier, Attack modifier, Shot modifier, and Perk modifier. This option is not quite as good as the others because it would end up with you not having a primary ammo using weapon, but if you do not have access to any of the exotics or other legendary options is a pretty good replacement that can deal some damage. This players role is to lay down the well just before the damage phase to buff everyones damage and create stasis wells for this using the Supreme Wellmaker mod to further buff a teammates damage if they opt to use Reeds Regret and a stasis subclass. Is there a generic term for these trajectories? ~80% to 96%. This means that if you're comparing Attack directly you might as well be comparing levels. The base bullet damage displayed on your character sheet. These are listed below: (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 41 AM (eg. LoL??? These cookies do not store any personal information. WebBased on 22.0K+ copies of this weapon with a mod equipped, these are the 8 most frequently used: Backup Mag 20.4% of Rolls Major Spec 17.2% of Rolls Minor Spec 16.0% of Rolls Counterbalance Stock 16.0% of Rolls Targeting Adjuster 12.3% of Rolls Boss Spec 7.0% of Rolls Icarus Grip 3.1% of Rolls Freehand Grip 2.7% of Rolls Your Rolls If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. The primary strategy with this technique if you are using one weapon for DPS is when you reload a weapon to reload cancel with an ability or super such as shooting Izanagis Burden, reload cancel by throwing a grenade, and repeat as seen in the clip in which a reload cancel is performed both with a weapon swap and grenade throw. I don't know the exact scaling factors and numbers involved, or whether this changes as you go up towards legendaries/exotics as my data is mostly from the most consistent baseline source of weapons I have (white primary engrams from Cryptarch, which give lvl 15 weapons). Heres the new ranking order: 9. This category only includes cookies that ensures basic functionalities and security features of the website. This super is recommended for any player outside of Well of Radiance using warlocks. When picking up an elemental well that matches your subclass elemental type, your damage with a weapon with a matching element gets increased damage. Theoretically the Heavy Weapon archetypes and Special Weapon archetypes each have their own Weapon Modifiers as well, but it would take time for me to calculate and confirm them and I don't have much motivation to do that. After you reach the activity power level; received damage continues to decline slowly. Critical hits also use the non-rounded value of body shot damage. A spreadsheet document so that you can do your own damage calculations in a matter of seconds. For the crafting obviously a few simplifications had to be made in order to make perks work universally, nonetheless we are confident they are decent approximations of the actual performance ingame. If so, Izanagis Burden may not be the best choice if you are not confident in your sniping skills, and running Divinity and a rocket launcher could be a better bet. On Mar 15, 2022 9:19 am, by Gamer. In this section, DPS refers to the average WebProjectile speed: Projectile acceleration: Weapon has damage falloff? Thanks for reading! Comment *document.getElementById("comment").setAttribute("id","a4064d92c84210e1653087c9a4ddc865");document.getElementById("b7ae61571b").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. In other words, a 242 Fatebringer will do 162/220 = 0.736 times as much damage as a 300 Fatebringer. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 31 AM (eg. Your email address will not be published. I hope you find this useful, please let me know if you spot any mistakes or if you have any suggestions! Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 39.5 AM (eg. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Based on that, when choosing a Power weapon, always keep in mind the type of damage you need. Reload canceling is swapping weapons, using an ability, using a super, or sprinting the moment the new ammo shows as being populated such that the new action is being performed when this animation is occurring and the weapon cannot be fired.
Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet. However these are ONLY effective against a Nightmare Hunt Boss, no other enemy tested had damage reduced.
How to Improve your DPS in Destiny 2 - Mobalytics Weapons can be any preference and is a good candidate to be the sole Gjallarhorn user. In list form (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 0.2605 WM (eg. WebUpdate available. Either option of Nova Bomb works as they deal roughly the same damage depending on the boss movements and surrounding enemies. Regarding Damage dealt,there are more details in the spreadsheet. Same for rate of fire. It is important to note that Witherhoard gets this perk if the catalyst is obtained and has a specific quest for it. Typically encounters have a damage phase which is a window of time in This weapon pairs well with any exotic mentioned above, especially Divinity which we will cover in the techniques section below. There are a lot of Special Weapons, so I might have accidentally missed a few and I couldn't easily access a few. I would not recommend stacking more than 3 mods as this increase drops below even elemental resist. In summary, I'm sharing the following things: The equation for damage. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. However, if all of this is new to you, the chart above will help you better decide what weapons to bring to your next PVE challenge. Critical hit damage always rounds down, even if it's really really close to the next integer. Debuffs work differently than buffs and it is important to know that a target can only have one active debuff applied to them. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? Also, these tables use the excellent data from the Damage Chart Madness spreadsheet.
300, 331, and 365 Attack weapons will do the same amount of damage to any enemy of Lv20 and below.
Destiny 2 The Last and most important factors to consider are what you have and what you are comfortable using. Necessary cookies are absolutely essential for the website to function properly. Almost all tests were run with at least 2 sources of damage, and over multiple damage cycles. I believe the damage value is the exact same representation that you would see on weapons in Diablo 3, it is an aggregated value based on the stats of the weapon. About the DPS numbers: As mentioned before, the DPS figures used for this Tier list come from the excellent Damage Chart Madness database. There is no Divinity because there are only 3 people, and the 30% debuff isnt worth the loss of damage and can be made up by use of tether and a Vortex Grenade. I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. Link to the D2 Damage Generator Spreadsheet, Scan this QR code to download the app now. The chart goes in-depth into a lot of different features and factors, like the relationship between the Damage Bar with a player's shield and health in Destiny 2, ), Note that in PvP, weapons have an attack modifier depending on the weapon archetype. If kinetic does not have Auto-Loading holster, reload cancel the weapon by swapping to energy weapon. That was a bad bug Thanks a lot for letting me know, that bug would have stayed up there for a while if you hadnt altert me. Required fields are marked *. With the various things. So, a 331 Attack weapon will deal the same amount of damage as a 365 Attack weapon if both are shooting a Lv22 enemy. Also it would mean that rocket launchers don't do any damage since they don't have an impact stat. If this is the case the other players will be incentivized to use rocket launchers. There's also an insanely large number of Fusion Rifle archetypes so I can't be bothered finding the Weapon Modifiers of those. Global Debuffs cannot stack with each other (so no combining Divinity and Tractor Cannon). This might be correct, but I'd like to see hard numbers/formula or some sort of proof confirming it to mark the answer as correct let alone award bounty.
Cookie Notice Resistant Tether 5% and Enhanced Resistant Tether 10% In Garden of Salvation, each mod adds their resistance together for a max of 50%. (It helps to think of it as a kind of armour pierce). Calculate your estimated bullet damage, burst damage and DPS. I played Destiny upon its initial release in 2014 and switched over from console to PC upon its release Destiny 2. Up to 75% resistance on top of normal super, but only for Impact will give you a rough idea of how large the single-shot damage will be relative to other weapons with the same Attack, but if you're comparing a lower Attack weapon with one with a higher Attack, you'll have to do some quick headmath to determine if the weapon will do the right kind of damage for your usage pattern, based on impact difference and rate of fire. Instead of simply being Attack rating - Rarity modifier, it is taken one step further and becomes: (300 - Rarity modifier) x 1.07log1.05025(Attack rating/300). In reality there seems to be some additional rounding, or integer math being done in damage calculations, leading to smaller damage sources actually being rounded up. It would seem that there are two curves that are combined to effect weapon damage. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? Golden Gun, Blade Barrage, or Tether with Mobius Quiver. Welcome to Destiny Reddit! The WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per bullet if all the other damage affecting factors are the same. This was originally created from Pandapaxxy's spreadsheet, made up-to-date with all the new weapons since. For more articles, check out our other Destiny 2 guides. So overall, the damage equation follows the form of [Weapon modifier] x [Attack modifier] x [Shot modifier] x [Perk modifiers]. What does "up to" mean in "is first up to launch"? With the catalyst this gun gets access to auto loading holster, a top tier perk for DPS. We recently added a couple new features that have been in the making for quite a while so I thought I share them with everyone. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 39 AM (eg. To begin, most tests were performed using a base damage from a consistent source where possible. I thought (emphasis on thought) that impact was damage by each round, and then you have rate of fire, and that the damage value on the weapon was a "dps" type of calculation, which meant that a low-damage-per-bullt with a high-rate-of-fire could do the same dps as a weapon with the two values reversed. This Is a Calculator For Determining The Range of Your Weapon [In Meters] Minimum Range is the distance So, now the entire damage equation has been established. Highly recommended list of community spreadsheets, websites, posts from amazing people, including the sources I used. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. For example: If you are attacked by a Taken Echo Knight and you have Taken Barrier 20%, Hive Barrier 20%, and 2x Concussive Dampener 27.75%: (1-20%) * (1-20%) * (1-27.75%) =46.24%incoming Damage, or effectively53.76%total resistance. Some of them are almost as important as raw damage. In a nutshell, both of these stats are misleading and past a numerical representation of the gun's performance, have no actual effects on the rounds per minute (RPM) or damage per bullet (referred to simply as "damage") of the gun. Leave none alive. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. The DPS of this super is fantastic and with the Celestial Nighthawk, an almost mandatory exotic helmet to use with this super, is a great way for a quick burst of damage and means of reload canceling which will be covered in techniques. Expect different results with different swords. So, a 365 Fatebringer would deal 288.38/220 = 1.311 times as much (31.1% more) damage as a maxed non-Ascended 300 Fatebringer. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. The Vow of Disciple raid linear fusion rifle Cataclysmic is the main weapon that can have this roll. For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? The Base Headshot Multiplier of your gun. Please refresh the page Destiny 2 Power Calculator. It's a complex beast that I don't know much about, but I can guarantee that everything in this post is correct if you consider it to be about 'damage before Range becomes a factor'. I doubt impact is the damage per shot. Your total amount of Critical Hit Chance. For a max-possible attack weapon of an equivalent level (300 = Lv30, 315 = Lv31, 331 = Lv32, 347.5 = Lv33, 365=Lv34), damage will only begin to reduce on an enemy 10 levels lower. Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE. Your average damage dealt within one Magazine in Last Stand. What "benchmarks" means in "what are benchmarks for?". For those who didn't: It's a Spreadsheet that contains all heavy Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. Many other things come into play. Attack rating 'caps' for levels below 20 also do not follow the commonly supposed "Attack/15" rule, but instead are rather arbitrary. Every weapon archetype in Destiny has its own advantages and disadvantages. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. Corrected now, thanks for the heads up! For the new recommendations, I used several sources (listed on the sheet), including my own conclusions. Damage perks will significantly change maximum DPS values. You also have the option to opt-out of these cookies. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 25.2 AM (eg. If I'm updating the sheet I'll mention it on this tab. This is a very useful skill that can be used with any weapon, but is extremely useful with Izanagis Burden, snipers, and Linear Fusion Rifles. This sniper has such high damage output from its exotic perk that stores the damage of 4 shots into 1 when holding down the reload button. Up to 75% resistance on top of normal super, but only for a brief moment. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy. The sheet will then calculate the weapon- and element-specific multipliers and apply them to the Database of weapons. There is only one Witherhoard to avoid any lost damage from damage tick bugs. The damage equation differs between weapons of Attack less than 300 and more than 300. This player can be the one Gjallarhorn user. Does armor gain experience by taking damage? Basically, in PvP, ignore the attack stat completely, unless you're in a mode that has level advantage enabled. Auto-Loading Holster circumvents reload and the other potential perks increase damage. ', referring to the nuclear power plant in Ignalina, mean? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. It does not stack with itself. If you are in a Well of Radiance and have a weapon with Firing line, both damage percentage bonuses will apply and increase damage. I have confirmed this by using a lot of different weapons and making several characters in the past, and have collaborated with a fellow Guardian whilst doing this to ensure my conclusions were accurate. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It only takes a minute to sign up. There really isn't much to say about this part, other than 'use the correct modifier'.
Destiny 2 DPS chart: The Highest DPS weapons However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies. Enter any weapon in the top left and explore the weapon info & stats, recommended perks, PvE DPS, PvP time-to-kill information, any extra info e.g. The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. Your email address will not be published. Thanks for the heads up! C) "What you're shooting at", the Shot modifier. There is only 1 Divinity and 1 or zero Gjallarhorn users. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. Increases Sword stats to max, resistance is still dependent on the sword frame. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. there are more details in the spreadsheet. Sure, damage increasing ballistics will increase Impact and vice versa, but the amount that the Impact stat is changed by has no actual effect on the gun's damage output. Major edit: Added in the Special Weapon 'Weapon Modifiers' that I could find, as well as the Machine Gun Weapon Modifiers.
PvE Damage Calculator now with a Perk Selection Feature The second curve continues to increase until theweapon itself is at the recommended power level +20. Link to create a copy of the spreadsheet (required to use the search, edit perks etc.). So these are useless for any sort of equations, and instead what is actually important in a damage calculation is the weapon's class and archetype. Please drop me a message if you have any suggestions/improvements! High impact weapons also tend This can be easily achieved by grabbing the orbs from a teammates super at the start of a damage phase. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! When using Divinity you can swap to a rocket, quickly shoot it, and let the rocket reload itself using the perk.
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